my realm, my art, my rules...
Rachel's Realm
Rachel's Realm

Warrior's Legend

Powers of the Elements

LIGHT

Those who can control the power of Light rule over all of the elements equally. One has strong telepathic, telekinetic, and prophetic abilities. When power is at its greatest, ability to raise the dead. Able to heal self or others who have been mortally wounded. Strength and senses naturally heightened. Ability to speak and connect with all being and nature. Ages at an almost unnoticeable rate and has an almost limitless lifespan. Can live for millions of years. Light can be temporarily defeated by Darkness, but some remnants will always exist in some form, and will rise again.

 

DARKNESS

Those who can control the power of Darkness rule over evil manifestations. One can induce horrifying nightmares and hallucinations in others. One can draw out vicious creatures that are almost indestructible. Able to make natural disasters occur on a whim. Strong telekinetic abilities, and slight control over elements. Ages at an almost unnoticeable rate and has an almost limitless lifespan. Can live for millions of years. Darkness can be temporarily defeated by Light, but some remnants will always exist in some form, and will rise again.

 

EARTH

Those who can control the power of Earth rule over vegetation and rocks. One can grow plants and flowers instantly to create small remedies. Able to lift the soil and rocks, or make them quake. Ability to communicate with all earthly entities of the land. This power makes a strong hunter and fighter with keen senses and fast reflexes.

 

FIRE

Those who can control the power of Fire rule over fire, heat, and lava. One can ignite a trail to navigate self for fire can find its way to any place. Able to pull out sizzling hot magma from ground. Body is naturally hot to the touch with a high metabolism. Makes a quick, high energy, high endurance fighter, but a careless one.


WATER

Those who can control the power of Water rule over water, snow, and ice. One can contain a liquid without a barrier. Able to drown an enemy, or bury an enemy in ice and snow. Ability to turn any water from any source into a potion by adding a drop from The Fountain of Youth. Can naturally heal small and moderate wounds of self and others.

 

WIND

Those who can control the power of Wind rule over the wind's direction and speed. One can make the wind a gentle breeze or a biting force that can tear skin. Can make wind hot, or cold enough to instantly freeze water. Able to transport information and messages along the wind in specific directions. Aids other elements (pollinates land, feeds the flame, and gives waves to the water.)

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© Rachel Torres